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Critical Gameplay is a video game developer, founded in 2009 by game developer Lindsay Grace. ==List of games== Each of the following games was developed under rapid prototyping constraints, by a single developer, designer and artist for the Critical Gameplay exhibition. Each game was developed in a weekend (art, code, and design) and then tweaked over a week. As such the games are developed under a more independent development model. The games return to the romantic notion of a lone-developer making a game late into the night. The games listed are a subset of the Critical Gameplay collection which is an evolving collection of game notions. The games are aesthetically designed to mimic characteristics of the game mechanics within their historical context (indicated by the date following). Each is designed to critique a specific gameplay mechanic from that year’s standards. * ''Charity'' (1978) * ''Black/White'' (1985) * ''Simultaneity'' (1985) * ''EveryDay Heroes: Home'' (1990) * ''Levity'' (1994) * ''Healer'' (1996) * ''You'' (1997) * ''Bang!'' (1998) * ''Match'' (2003) * ''Wait'' (2005) * ''Big Huggin''' is an affection game (2011). * ''Stolen Kisses'' (2013) 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Critical Gameplay」の詳細全文を読む スポンサード リンク
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